.

 

上記の広告は1ヶ月以上更新のないブログに表示されています。
新しい記事を書く事で広告が消せます。
WebMoney ぷちカンパ

Dark Alex氏のサイト復活&次期PSP初期のFW4.20 

1.まず初めに、Dark Alex氏のサイトが復活しています。
⇒サプライズがあるかと思いましたが、何も起こらず・・・。メンテにしては長かったかなってところです。

Dark Alex氏のサイトへはこちらから


2.次にPSP-3000(次期新型PSP)の初期のFWは4.20とのこと。(⇒こちらのサイト参照)

080821_psp3000_front.jpg



So, we've been playing with the PSP-3000 since it turned up on Saturday morning, and apart from a red bar mentioning the "enhanced screen and built-in microphone" and a discreet "PSP-3003 PB" designation in the bottom-right corner, the box doesn't make much of a song and dance about its brand new occupant.

Nor, initially, does the unit itself. The old "Home" button has been replaced with a brand-unifying PS-logo button, and the tiny microphone hole is located between the volume controls and the PSP logo itself on the front of the unit at the bottom. The promised curvier edges are so similar that we honestly forgot about them until most of this feature was written and we noticed some shadow gradient on a photograph, and went back and checked.
'PSP-3000' Screenshot 1

The main superficial changes are the microphone, the PS button and the slightly curvier edges. Can you find them all?

Switching on, the experience is much the same too, with the traditional set-up procedure - picking out a nickname and setting the date - before being plonked on the XMB and left to explore. There's something different about the screen though. In Sony's rather cold words, the colour range has been increased, the contrast ratio is five times that of the old model, the pixel response time has been halved to reduce ghosting, and it should be much easier to play outdoors thanks to anti-reflective gubbins. The "Color space" option on the system menu of the new 4.20 firmware installed on our retail unit is more poetic: "If you set to [Wide], the system's display will appear more vivid."

And it does. The usual four brightness settings are here (three when using the battery, and a fourth super-brightness level when you're plugged into the mains), but the colours at any level are much richer, warmer and deeper than the PSP-2000. As a result, the new PSP's battery-powered third brightness level outshines the mains-powered fourth on its predecessor. If you flick the "Color space" option back to Normal, meanwhile, the colouring reverts to something closer to, though still brighter than, the PSP-2000.

The difference in visual quality between games running on the PSP-2000 and PSP-3000 isn't as dramatic as the difference between games on the original DS and the DS Lite - the last time we found ourselves considering something of this nature, and a good frame of reference - but it's very noticeable when you return to a PSP-2000 running the same game. Lumines II and God of War: Chains of Olympus on the old hardware look pale and sickly after five minutes playing on the updated hardware.


⇒FW 5.00βが先日話題になりましたが、まだ開発段階なので、PSP-3000にはまだ実装されないようです。
WebMoney ぷちカンパ

この記事へのコメント

コメントをお寄せ下さい

 必須
 必須
 必須
       
 必須
(コメント編集・削除に必要)
(管理者にだけ表示を許可する)

トラックバック

この記事のトラックバックURL
http://psp0kaizou.blog36.fc2.com/tb.php/448-e180091c

上記広告は1ヶ月以上更新のないブログに表示されています。新しい記事を書くことで広告を消せます。